Audio Operator / Seattle, USA

Gravity Media

Job title: Audio Operator

A brief summary

Riot Games’ Remote Broadcast Center (RBC) Powered by AWS represents Riot Games’ innovate approach to creating a centralized global broadcast model through a circuit of strategically placed RBCs around the world. First launched under the codename “Project Stryker”, these RBCs work to provide increased capacity for Riot’s esports content and events while also ensuring top-tier quality and consistency across all of Riot’s esports productions.

We are looking for a skilled Audio Operator to join our team to QC the audio output across live broadcasts. As a key member of the Audio Team, you will prepare and execute immediate audio requests and duties while working as a part of a high performing team in a collaborative environment. Working with the very latest Calrec desks and Riedel panels which will help to ensure the global audio output for talent, team/players, and in-game audio is of the highest quality.

The ideal candidate will need to be a clear and confident communicator, able to adapt quickly to on-air changes and remain calm under pressure. The aim will be to ensure a quality audio presentation that informs and inspires viewers and audiences from all around the world.

The successful candidate will be assigned to the RBC owned and operated by Riot Games. They will work across the live esport broadcasts focusing on championships and tournaments from around the world. In this role, the Audio Operator will be an integral part of the organization’s Audio Department and will report to the Audio Lead. The position is based in the Greater Seattle Area, but may require international travel on occasion.

What you’ll be responsible for

  • Gramm loading of stings/idents etc. which may include editing.
  • Building of sources through the internal router software and desk.
  • Configuring Riedel Director panels for colleagues working in different departments.
  • Creating show assets workflows to aid a more efficient broadcast.
  • Playing audio calls in a timely and ‘live’ setting.
  • Monitor audio levels and keep within loudness audio standards.
  • Work closely with other departments – GFX, EVS etc. to ensure any replay packages have the correct audio levels etc.
  • Monitor more than one feed/broadcast at a time to ensure our level is compliant.
  • Compliance with audio copyrights to ensure no commercial track strikes on streaming platforms.
  • Tailored Audio assistance (fitting in-ears/radio mics etc.) to meet the needs and demands of a particular broadcast.
  • Supply various mixes for other departments/feeds/sponsors etc.
  • Reviewing audio of packages/recaps for the next day.
  • Refine next day workflows from team and Producer/Director feedback.
  • Load and prep for next day’s broadcast.
  • Creating post show documentation highlighting any tasks or issues from Audio.
  • Update and maintain all SOPs and contribute to new SOPs and the sharing of business/skill knowledge.
  • Imparting skill and knowledge to co-workers and colleagues.
  • Other job-related duties as assigned.

This role is for you if

  • Experience mixing medium to large scale live events.
  • Solid understanding of AoIP, SMPTE 2110 and AES67.
  • Experienced in working with Calrec and Riedel systems.
  • Base knowledge of network engineering, with emphasis on AoIP systems.
  • Basic knowledge of audio editing software such as Ableton Live.

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